The Development of Wii Active
When Wii Fit hit the markets it was advertised as a union of working out and games, encouraging a new form of workout in the comfort of your own home. Costing only $90 it was thought o be a fantastic investment when you take into account the cost of gym memberships and entertainment. Results from the public were mixed, the majority of users were happy but some felt the need for improvement. When dsigned the software games were focused on the Asian model of fitness. With the popularity growing in the Western community software designers saw the need for an updates version of Wii Fit; Wii Active which takes in to account the bigger build and fitness levels of Westerners.
Recently, Electronic Arts announced EA Sports Active, its long-rumored exercise game. The game does not require the Wii Balance board at all, but will instead rely on a neoprene peripheral that will strap the Wii remote or nunchuk to a player’s leg. The program also comes with a rubber resistance band for strength training. All these for a retail price of $60, which is $30 less than Wii Fit.
EA Sports Active features more than 25 exercises. There are also tools such as a calorie counter, a virtual personal trainer, a 30-day weight-loss program, and some customizable workouts included. The makers behind the software are aware of the different philosophy between the East and West. They designed the program to recognize the body type and health requirements of westerners. They’ve also spent a lot of time working with Nintendo to make sure that the leg straps fit snugly and that it will be able to measure the players’ movements with no hassle.
